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Pirate101 central blast of discord7/30/2023 ![]() Sunny Wolf on wrote:Where the changes to witch-hunter made in response to the feedback of players frustrated over the impact that scratch's spell power buff? If so then I think a better solution should be found this change literally just forces one to get near a witch to be near witch-hunter range and doesn't remove the issue of the Over-powered Big guns, Huge Armors etc.No, it's because the talent still isn't doing exactly what I'd like it to be doing. a lot of imbalance in pvp because once a witch is near a musket or adjacent to a melee oponent, they are often unable to attack due to the risk of being killed by witch hunter, and now all of their attacks would be even weaker as well. why give other classes the ability to reduce damage from spell and wand attacks, in addition to being able to land hits and chains on the witch doctor? This creats. Regardless though, I can guarantee that there will be a very unhappy pvp community with the current mechanics of witch hunter in test realm (as of 9/28/16).Yes, this just seems unfair. ![]() This wouldn't become a problem at all if the new -50% incoming to talent-holder applied ONLY to physical damage, though I do not know the thought process behind this decision. The properties are otherwise identical as before, however this presents another HUGE problem for witchdoctors, as this now applies to universal damage, as opposed to only physical damage (weapon power) before. While there is no visual display of the -50% incoming damage noted, the damage calculations are still present. There is NO display of increased/decreased incoming damage (will we be able to see this effect in live realm?) Reduce Weapon power is gone (as expected) Wolf SkullRider on wrote:Long story short, I just tested the changes to witch hunter and noted the following:
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